
If you’re an experienced web head in need of a greater challenge, Marvel’s Spider-Man 2 will enable you to up the difficulty significantly. Among the game’s suite of accessibility options, Insomniac Games has incorporated a setting which will actually make the sequel more difficult overall – a Swing Assistance slider.
Director of Community and Marketing James Stevenson explained that this defaults to its highest setting (10) when you boot the follow-up, which puts it on par with its predecessors. However, adventurous web slingers can lower the level of assistance, thus requiring more precision when swinging through the streets of Manhattan and beyond.
Obviously, we’ll need to test this thoroughly to understand exactly how it changes the experience, but we’re assuming you’ll need a lot more finesse on the analogue stick to navigate tight spaces without scraping the walls. This should add an additional layer of challenge for those in search of one, which is always appreciated as an optional extra.
[source twitter.com]
Comments 15
that’s what’s up , make games challenging again! but i wish they’d add a speed meter with some sort of acceleration mechanic were the better you swing & better tricks you do the faster you go & if you mess up you could possibly slam into a building and insta-die
@nomither6 😂😂😂😂
This is really nice to hear.
I preferred the swinging mechanics from Spider-Man 2 on the PS2 (even though I completely forgot how it works, I just remember it feeling really satisfying once you knew how it worked), so I'll definitely disable the Swing Assistance completely if I get Spider-Man 2.
We present you a new collaboration with FromSoftware: "SpiderBorne"
That sounds excellent. The mechanics in the previous games are great but it's a low skill ceiling and feels pretty mindless after a while. I wasn't planning on getting this on release, l loved the first two but felt a little burnt out by the end of MM, but it is sounding better and better!
@nomither6
This.
Swinging should be easy to do that anyone can grab a controller and do it but have enough depth that people who get really good can swing faster and with more finesse.
I recently played the original in preparation for 2 and it did have a very autopilot like feeling to it so I think I'll definitely be turning it down at least a little bit.
Sounds like a very welcome addition.
Goddamnit FI-NAL-L-Y.
Absolutely hated how the previous games were physicsless hoshposh that was spoonfed to you just like Assassin's Creed.
Hold 2 buttons and boom. You're swinging through skyscrapers at deadly heights. Boring. They made it boring.
It's fun for a couple of hours, but compare it to SM2 on PS2, which actually HAD physics, momentum, awesome freerunning/ wallrunning, power jumps that didn't cancel at the slightest inconvenience, cool air tricks and you could all trick them together in a combo just like Tony Hawk.
It took skill, being high up was thrilling, pulling off great swings, wallruns and air tricks was satisfying.
Hope this will return
Great that they've added a slider for people who want more control and challenge. I'll experiment with it, but I never had a problem with the original. It's a bit like that "why does my horse dodge trees" thing that came up a few years ago (in relation to a Zelda game if memory serves) and the developer responded "real horses won't run straight into trees". I've treated S-M's swinging like that: S-M is good at what he does and won't just swing face first into a wall, so why does the game need to let you do that? It might detract from the power fantasy to set the slider so low that it becomes immersion breaking.
@Korgon Be awesome if they could patch it into the original game. Wishful thinking I know
Can't wait for everyone to slide it to 0 and become a bug splat on a building or someone's windscreen.
@StrickenBiged
It's nothing like that lol.
A horse has a mind of his own and it dodging trees is out of the protagonist's control.
Here you're actually controlling Spider-Man and it's absolute insanity that such an exciting way of traveling where a mistake could kill you is translated to holding 2 buttons... You can do that with one hand on the controller, one hand sipping coffee.
Especially with how exciting Spidey games (well just SM2 PS2 and Ultimate actually), it's absolutely insane how spoonfed the games were after those 2.
Enjoyed the swinging plenty in both previous games for their whole duration, but I'm definitely going to try how this works.
@Glotny same here.
@Powerplay94 That was indeed a Nick Robinson video. He puts out a lot of fantastic stuff.
Leave A Comment
Hold on there, you need to login to post a comment...